Understanding the Singleton Design Pattern

The Singleton Design Pattern ensures that a class has only one instance and provides a global point of access to it. To achieve thread safety, reflection safety, and serialization safety, you need to handle specific concerns. Let’s explore how to implement a Singleton pattern that addresses these concerns. Key Concepts: Thread Safety: Ensures that the Singleton instance is created in a thread-safe manner, so multiple threads do not create multiple instances....

August 25, 2024 · 3 min · 567 words · PandaC

Understanding the Prototype Design Pattern

The Prototype Design Pattern is a creational pattern that involves creating new objects by copying an existing object, known as the prototype. This pattern is useful when the cost of creating a new object is more expensive than copying an existing one. It allows you to create objects without specifying their exact class and provides a way to clone objects efficiently. Components of the Prototype Design Pattern: Prototype: An interface or abstract class that declares a clone() method for copying itself....

August 24, 2024 · 3 min · 517 words · PandaC

Understanding the Factory Design Pattern

The Factory Design Pattern is a creational pattern that provides a way to create objects without specifying the exact class of the object that will be created. It defines an interface for creating an object, but allows subclasses to alter the type of objects that will be created. Components of the Factory Design Pattern: Product: The interface or abstract class that defines the type of object to be created. ConcreteProduct: Implements the Product interface and defines the specific object to be created....

August 23, 2024 · 3 min · 502 words · PandaC

Understanding the Builder Design Pattern

The Builder Design Pattern is a creational pattern that provides a way to construct complex objects step by step. It separates the construction of a complex object from its representation, allowing the same construction process to create different representations. Components of the Builder Design Pattern: Builder: An abstract class or interface that defines the steps for creating parts of a complex object. ConcreteBuilder: Implements the Builder interface to construct and assemble parts of the product....

August 22, 2024 · 5 min · 908 words · PandaC

Understanding the Abstract Factory Design Pattern

The Abstract Factory Design Pattern is a creational pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes. It involves creating an abstract factory interface that defines methods for creating abstract products, and concrete factories that implement this interface to create specific families of products. Components of the Abstract Factory Design Pattern: AbstractFactory: Declares methods for creating abstract product objects. ConcreteFactory: Implements the AbstractFactory interface to create specific products....

August 21, 2024 · 3 min · 602 words · PandaC

Understanding the Proxy Design Pattern

The Proxy Design Pattern is a structural pattern that provides a surrogate or placeholder for another object. It allows you to control access to the real object, providing additional functionality such as access control, lazy initialization, or logging. The proxy pattern involves creating a proxy class that implements the same interface as the real object and delegates requests to the real object. Components of the Proxy Design Pattern: Subject: An interface or abstract class that defines the common interface for both the RealSubject and the Proxy....

August 20, 2024 · 3 min · 538 words · PandaC

Understanding the Flyweight Design Pattern

The Flyweight Design Pattern is a structural pattern that optimizes memory usage by sharing common parts of objects to support a large number of similar objects efficiently. This pattern is used when you have a large number of objects with shared states and you want to minimize memory usage. Components of the Flyweight Design Pattern: Flyweight: An interface or abstract class that declares methods for managing and accessing extrinsic state. ConcreteFlyweight: Implements the Flyweight interface and defines the intrinsic state of the object....

August 19, 2024 · 3 min · 479 words · PandaC

Understanding the Facade Design Pattern

The Facade Design Pattern is a structural pattern that provides a simplified interface to a complex subsystem. It hides the complexity of the subsystem and makes it easier to use. The pattern involves creating a facade class that delegates requests to the appropriate components of the subsystem. Components of the Facade Design Pattern: Facade: The class that provides a simplified interface to the complex subsystem. Subsystem Classes: The classes that make up the complex subsystem....

August 18, 2024 · 3 min · 581 words · PandaC

Understanding the Decorator Design Pattern

The Decorator Design Pattern is a structural pattern that allows you to dynamically add behavior to an object without altering its structure. This pattern provides a flexible alternative to subclassing for extending functionality. Components of the Decorator Design Pattern: Component: The interface or abstract class defining the common interface for both the core object and decorators. ConcreteComponent: The class implementing the Component interface. This is the core object to which additional behaviors can be added....

August 17, 2024 · 3 min · 567 words · PandaC

Understanding the Composite Design Pattern

The Composite Design Pattern is a structural pattern that allows you to compose objects into tree-like structures to represent part-whole hierarchies. This pattern treats both individual objects and compositions of objects uniformly. It’s useful when you need to work with hierarchies of objects and want to treat single objects and compositions of objects in a consistent way. Components of the Composite Design Pattern: Component: The abstract base class or interface that declares the common interface for both leaf and composite objects....

August 16, 2024 · 3 min · 535 words · PandaC